Some skills and battle items apply Status Change that makes the target stronger or weaker.
There are three types of State Changes: Positive/Buff effects, Negative Effects and Status Effects.
When a status is applied to allies or enemies, a status icon will be displayed on the target.
To see a list and description of statuses that have been applied, tap and hold an ally or enemy's character icon while in skill selection mode.
*Statuses will go away after a certain number of turns pass, or after they activate a certain number of times.
Conditions for status recovery depend on the skill and the status.
Positive Effects/Buff Effects
These statuses occur mid-battle and boost character stats or cause beneficial effects to occur.
Positive/Buff effects are listed below:
Evasion | Increase the chance that enemy skills will miss. |
Counter | Attack back when attacked by an enemy. |
Protection | Take damage intended for an ally. |
Reflect | Reflect a portion of damage received back at the enemy. |
Regen | Recover a set amount of HP at the beginning of each turn. |
Negative Effects
These statuses occur mid-battle and weaken character stats or cause harmful effects to occur.
Status Effects
The following are specific statuses known as Status Effects that occur mid-battle and inflict harmful effects on the target.
Blindness Makes skills targeting enemies more likely to miss.
Paralysis Adds a chance of being unable to move at the start of each turn.
Poison Reduces a percentage of HP at the start of each turn.
Burn Reduces a percentage of HP at the start of each turn. Burn is the only status that won't go away as turns pass.
Taunt Character can only attack the enemy who applied the taunt status effect.
Debuff Effects
Negative Effects and Status Effects are referred to together as Debuff Effects.